﻿using System;
using System.Collections;
using GameCreator.Core;
using GameCreator.Core.Hooks;
using Gp.GUI;
using Gp.Input;
using Gp.Scripts.Core;
using Gp.Scripts.Core.Event;
using Gp.Scripts.GUI;
using QFramework;

using UnityEngine;

namespace Gp.GCX {
    [AddComponentMenu("")]
    public class BattleEndIgniter : Igniter,ICanRegisterEvent{
#if UNITY_EDITOR
        public new static string NAME = "Gp/战斗结束触发器";
        public new static bool REQUIRES_COLLIDER = false;
#endif

        public IArchitecture GetArchitecture() {
            return SceneScriptArchitecture.Interface;
        }
    }
}